Yuechen Zhang


is a concept-driven designer creating 
question-spaces—games and immersive environments where players inhabit questions through action and reflection. My work investigates cultural preservation,  rhythm and autonomy, and tools for self-awareness.


< Recent Projects >
Egg-istential
The Salvage Office
Cadence
Confetti Wounds


< Explored >
Algorithmic Graphics
Interactive
Multimedia




< View Portfolio PDF >



Task-Companion Game

Egg-istential Kitchen




Eggistential Kitchen blends Pomodoro timer with Tamagotchi reminiscence: a fragile egg companion whose cooking state mirrors your task progression. Tasks are sliced into custom stages—time, attempts, or percentage—unfolding alongside the egg's whisking, browning, thickening. 
 




Unity 3D Game
Website and UI design 
3D Environment in Blender






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Inspo 2023  |  Website Design - A Week Each in Mar 2025  Jul 2025  Sep-Oct 2025




Game Proposal

The Salvage Office





The Salvage Office casts players as object inspectors in a near-future "clutter reduction" regime where objects are continuously reclaimed for raw materials. 

Your job: evaluate items—recyclable, repairable, destroyable, or worth smuggling into an illicit market. 





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Concept:  Jun 2025   |   Prototype:  Aug-Oct 2025



UE5 Narrative Game

Confetti Wounds





This Unreal Engine narrative puzzle game blends theatrical surrealism with intimate environmental storytelling. Players explore a mansion transformed into a stage, piecing together the troupe’s rise and collapse through voice fragments, collectible candles, and scattered props







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July - August 2025 




Unity 3D Game + Pressure-Sensor Hardware

Cadence





A 10-minute Unity walking simulator where a pressure-sensitive keyboard tracks your step rhythm in real-time. 







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Prototype 2024  Oct - Nov   |   Upgrade 2025 Sep - Oct