What supports close looking in digital environments?
This project contains two parallel investigation. 


i. The Salvage Office object-inspection game,
ii. VR Museum Study measures cognitive load;







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> EGG-istential Kitchen
> Walking Cadence
> The Salvage Office
> The Circus House



Archived

> Procedural
> Interactive
> Multimedia

Material Experience Research Unity | Photogrammetry | VR | EEG

i. The Salvage Office



where material inspection becomes gameplay—players evaluate 3D-scanned artifacts by channeling attention to wear, repair, and use through four observation metrics.


TIMELINE: Sep 2025, Jan 2026 – ongoing
STATUS: Game concept with 3D scanned object library, UI prototype, skill system design
ROLE: Designer, Researcher
TOOLS:  Polycam | Metashape | Figma













ii. VR Museum Study



tests which navigation patterns and display densities best support sustained attention in virtual gallery spaces.

TIMELINE: Sep–Oct 2025
STATUS: Pilot study 
ROLE: Researcher, Developer
OVERSEEN BY: Han Tu 
TOOLS: Unity | Meta Quest 2 | Muse 2