What supports close looking in digital environments?
This project contains two parallel investigation.
i.
The Salvage Office object-inspection game,
ii.
VR Museum Study measures cognitive load;
| > EGG-istential Kitchen > Walking Cadence > The Salvage Office > The Circus House |
| Archived |
> Procedural
> Interactive
> Multimedia
Material Experience Research
Unity | Photogrammetry | VR | EEG
where material inspection becomes gameplay—players evaluate 3D-scanned artifacts by channeling attention to wear, repair, and use through four observation metrics.
i. The Salvage Office
where material inspection becomes gameplay—players evaluate 3D-scanned artifacts by channeling attention to wear, repair, and use through four observation metrics.
TIMELINE: Sep 2025, Jan 2026 – ongoing
STATUS: Game concept with 3D scanned object library, UI prototype, skill system design
ROLE: Designer, Researcher
TOOLS: Polycam | Metashape | Figma
STATUS: Game concept with 3D scanned object library, UI prototype, skill system design
ROLE: Designer, Researcher
TOOLS: Polycam | Metashape | Figma
ii. VR Museum Study
tests which navigation patterns and display densities best support sustained attention in virtual gallery spaces.
TIMELINE: Sep–Oct 2025
STATUS: Pilot study
ROLE: Researcher, Developer
OVERSEEN BY: Han Tu
TOOLS: Unity | Meta Quest 2 | Muse 2