Material Experience Research  Photogrammetry | VR | EEG | Figma

The Salvage Office




What supports close looking in digital environments? Physical objects and display spaces demand sustained attention—but digital environments often flatten that experience. This research spans two projects investigating how to design for close looking: one through gameply mechanics around object inspection, one through researching museum navigation with a VR & EEG setup.



Unity | Polycam | Meta Quest 2 | Muse 2 View More >